Art I encourages students to collaborate to create art. Students investigate how art can be personally significant while learning to be open to new artistic ideas, materials, methods, and creative approaches. In this course, students also explore the ways in which art equipment and materials can affect the environment. They study why and how artistic design can influence people, and they design art for a diverse population. Students also determine whether works of art successfully communicate their intended message. This course introduces three-dimensional art, and students compare two-dimensional and three-dimensional pieces before creating their own 3-D artwork. They will view art from around the world and determine what the works reveal about the values and lifestyles of the people depicted in the works. Finally, students learn the importance of preserving art and the ways in which to critique art.
Prerequisite: Art 1
In Art II, students transition from exploratory art discovery to a more discipline-based approach. This new approach focuses on developing students’ skills and techniques as well as content knowledge, while still allowing for exploration and individuality. Students have the opportunity to act as real artists through repeated sketching, concept development, and continued research and observation activities while they work with a variety of media. Art II includes a strong focus on independent, creative thinking and problem solving through project-based learning. This course is designed to cover a half year of instruction, but it can be completed at each student’s own pace. The project-based activities have dedicated, multi-day lessons to allow students time to sufficiently and successfully develop their ideas and artwork.
Prerequisite: Art 1 and Art 2
In Art III, students will be introduced to design elements and principles, as well as contemporary art-making processes and the act of conceptual thinking. The Art III curriculum is designed to cover a half-year of instruction but can be completed at each student’s own pace.
- Art Journaling
- Social Justice Graphic Novel
- Hockney Photographic Collage
- Museum Curation and Narration
- Identifying Group Triptych
- Masking Tape Murals
In this course, students will learn about the technologies and design principles that have been the foundation of the development of video game technology over the last 50 years. Students will examine and discuss the impact of video games on culture and the economy. Students will learn about the current gaming and e-sports landscape, including strategies and techniques of top teams and individuals. This course will also discuss the risks and dangers of video games and understand how to set appropriate time and content parameters. Finally, the course will identify career paths and opportunities for those who are passionate about gaming.
HALF-CREDIT OPTIONS AVAILABLE; MS CODING 1A, MS CODING 1B
PREREQUISITE: MS CODING 1
HALF-CREDIT OPTIONS AVAILABLE; MS CODING 2A, MS CODING 2B
Are you physically fit? What does being fit mean to you? Physical fitness is a lot more than just a number on a scale – and that’s exactly what you’ll learn in this course! This course will help you understand the basics behind what it means to be physically fit; allow you to gain a deeper understanding about how your body functions; learn the complex science behind exercise; explore what it means to be mindful and what inspires you; and determine how you can test your current level of fitness. Being and staying physically fit is a lifelong endeavor and, just like human beings, there are many complexities involved! Learning about and improving your physical fitness is a smart choice to make at any age – and by signing up for this course, you will be doing exactly that! Consider this course to be the first step on your exciting journey to understanding and improving your physical fitness!
This course gives students an introductory look at artificial intelligence, to understand how algorithms, machine learning, and neural networks function. Students grapple with difficult topics, such as bias in AI, and how it will impact the jobs we have and the tasks we do. This course allows students to explore the potential, as well as the perils, of artificial intelligence.
This course teaches students about robots and artificial intelligence, and deep learning and machine learning. Students explore the array of applications that these technologies have, as well as the implications such technologies have on a variety of career paths.
As students enter middle school, they need a new set of skills because they face more autonomy, more responsibility, and greater social pressure than before. In the Turbo Leader I course, students learn how to build confidence, boost academic achievement, and manage complex interpersonal relationships. By the end of the course, students will have mastered dozens of proven strategies for promoting growth, solving challenges, and achieving their goals.